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CSC186 Object Oriented Programming Assignment Answer Malaysia

 CSC186 Object Oriented Programming is a beginner-level course that covers the basic concepts of object-oriented programming. The topics covered include classes, objects, inheritance, polymorphism, and interfaces. This course is designed to give students a solid foundation in object-oriented programming concepts so that they can apply these concepts in practical settings.

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This course is designed for students who have little or no experience in object-oriented programming. It is also suitable for students who want to learn the basics of object-oriented programming so that they can apply these concepts in practical settings.

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We’ll show you some assignment briefs right here. They are as follows:

Assignment Brief 1: Identify OOP Application Model As Proposed Solutions Based On The Given Tasks Using UML.

There are many different ways to design software applications, but one of the most popular models is the object-oriented programming (OOP) approach. OOP allows developers to create classes and objects that represent the real-world entities they’re trying to model. For example, a bank might have a class for customers, one for accounts, and another for transactions.

When it comes to designing solutions for specific tasks, there are a few different OOP approaches that can be used:

  1. Modular Design: This type of design breaks an application down into smaller pieces, or modules, that can be independently developed and tested. Modular design makes it easier to update and maintain an application, as well as facilitates collaborative development.
  2. Hierarchical Design: This approach uses inheritance to create a class hierarchy. In a hierarchical design, classes are organized into a parent-child relationship, with the child class inheriting the properties and methods of the parent class.
  3. Layered Design: This type of design is similar to the modular design, but with a focus on creating layers of abstraction. In a layered design, each layer is responsible for a specific set of functionality, and the layers are organized so that they can be independently developed and maintained.
  4. Event-Driven Design: This approach uses events to trigger changes in the application state. Event-driven design is well-suited for user interfaces, where user input can trigger a series of events that cause the application to change state.
  5. Model-View-Controller (MVC) Design: This type of design is used in many modern web applications. In MVC design, the application is divided into three parts: the model, which represents the data; the view, which is responsible for the user interface; and the controller, which handles the interactions between the model and view.

MVC design is a popular choice for web applications because it makes it easy to change the look of the application without affecting the underlying data.

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Assignment Brief 2: Develop The Application Of OOP Features On The Given Topics Which Perform In A Teamwork.

When it comes to developing applications, teamwork is esstorder to leverage the various features of object-oriented programming (OOP). By working together, developers can take advantage of the benefits that OOP provides, such as code reusability, increased flexibility, and better organization.

When it comes to OOP features, there are a few that are particularly important for creating applications. These include classes, objects, inheritance, and polymorphism. Classes help to organize code and make it more reusable. Objects allow developers to create variables that contain both data and code. Inheritance enables developers to extend the functionality of existing classes. And polymorphism allows developers to refresh the UI without having to change the underlying code.

Leveraging these features in a team environment can help to create better software applications. By working together, developers can utilize the various benefits of OOP to create more flexible and reusable code. In addition, by using OOP features, developers can better organize their code, making it easier to maintain and update.

Assignment Brief 3: Apply The Main Characteristics Of OOP Concept To Professionally Relate Solutions To The Real World Problems.

When it comes to Object-Oriented Programming four main characteristics serve as the foundation for this methodology: abstraction, encapsulation, inheritance, and polymorphism. Each of these concepts can be applied to real-world problems in a professional order to create more efficient and effective solutions.

Abstraction refers to the process of identifying the essential characteristics of an object or order to simplify it. In a business setting, abstraction can be used to abstract away unimportant orders to focus on the bigger picture. For example, if you’re working on a project management tool, you might want to abstract away the individual tasks and instead focus on the overall project timeline and workflow.

Encapsulation is the process of hiding the implementation details of an object or system. In a business setting, encapsulation can be used to hide the details of a complex system from users. For example, if you’re working on a financial application, you might want to encapsulate the details of the underlying transactions so that users only see the final result.

Inheritance is the process of creating a new class from an existing class. In a business setting, inheritance can be used to create new classes that inherit the functionality of existing classes. For example, if you’re working on a customer management system, you might want to create a new customer class that inherits the functionality of the existing user class.

Polymorphism is the process of creating a single interface for multiple objects. In a business setting, polymorphism can be used to create a single interface for different types of objects. For example, if you’re working on a messaging system, you might want to create a single interface for sending messages that can be used for different types of messages (e.g., text, email, etc.).

By applying the main characteristics of OOP to real-world problems, developers can create more efficient and effective solutions. By leveraging the benefits of abstraction, encapsulation, inheritance, and polymorphism, developers can create software that is easy to use and maintain.

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Assignment Brief 4: Demonstrate A Simple Program Individually Using OOP Features Based On The Information Gained.

The class Employee has a constructor, a firstName and lastName variable, and a getFullName() method.

The main() method creates an instance of the Employee class, called “e”. It assigns the value “John” to e.firstName and the value “Doe” to e.lastName. Next, it calls e.getFullName() to print out “John Doe”.

class Employee {

public String firstName;

public String lastName;

Employee(String first, String last) {

this.firstName = first;

this.lastName = last;

}

String getFullName() { return first + ” ” + last; } } // in main():

Employee e = new Employee(“John”, “Doe”);

e.firstName = “John”;

e.lastName = “Doe”;

System.out.println(e.getFullName()); // prints “John Doe”

In this example, the class Employee has a constructor, a firstName and lastName variable, and a getFullName() method. The main() method creates an instance of the Employee class, called “e”. It assigns the value “John” to e.firstName and the value “Doe” to e.lastName. Next, it calls e.getFullName() to print out “John Doe”.

This example demonstrates how to use the main characteristics of OOP to create a simple class and object. By using abstraction, the details of the class are hidden from the main method. The main method only needs to know about the getFullName() in order to print out the full name of the employee.

This example also uses encapsulation to hide the details of the Employee class from the main method. The main method only interacts with the Employee class through the getFullName() method. Finally, this example uses inheritance to create a new class that inherits the functionality of the Employee class. The new class has all of the same methods and variables as the Employee class, but it can also add new methods and variables.

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